Pine Cones
Personal Project
The idea for this project came to me in autumn when I discovered the many crafting possibilities with pinecones and other natural materials. Inspired by these opportunities, I designed a large and a small pinecone and creatively transformed them into decorative figures.
Software Used
Maya – Substance 3D Painter – Arnold – Photoshop
Colorspace: Display P3
Behind the Scenes

I meticulously hand-painted the nose in Substance 3D Painter to achieve a truly one-of-a-kind design. Each leaf-like protrusion on its surface was brought to life using a Normal Map, adding subtle depth and dimension.
Inspired by maple seeds, the eyebrows were likewise crafted entirely by hand and rendered in Arnold with an SSS shader, capturing their organic translucence.
While Normal Maps introduced fine irregularities, Displacement Maps were employed for more pronounced variations, lending a richly detailed and natural look to the final piece.



I painted the nose entirely by hand in Substance 3D Painter.