Nuka-Cola 3D model, pre-war advertising render
Pre-War Advertising
Nuka-Cola 3D model, weathered wasteland variant
Wasteland Variant

Nuka-Cola

This Nuka-Cola is my tribute to the Fallout universe, one of my favorite game worlds. I’m a big fan of Fallout, so I built the bottle as two variants from a single base model. One is a pristine pre-war advertising shot, the other a heavily weathered wasteland version. Scattered around the scene are 167 bottle caps, a nod to the currency of the wasteland.

Starting from the clean base model, I layered rust, scratches, dust and grime in Substance 3D Painter. I then rendered the final result in RenderMan. Every scratch and stain needed a logical reason, so the wear stays believable without ever hiding the iconic Nuka-Cola design.

Software Used

Maya
Substance 3D Painter
RenderMan

Role

Modeling
FX
Shading & Texturing
Lighting
Comp

Behind the Scenes

Cap – Shaded / Wireframe
Cap – Shaded / Wireframe
Condensation droplets

Getting the condensation right took a few iterations. I used nParticles in Maya to scatter droplets across the glass, then adjusted seed points and size variation until the bottle felt properly cold, like it just came out of a wasteland vending machine. The 167 bottle caps were placed individually rather than instanced randomly, so each one catches the light a little differently.

Interested?

Whether it’s a project or a question, I am here to support you with advice and assistance.