Joey Jumper
Joey Jumper is a CG character I designed for the world of Zootopia. While watching the film, I noticed the world had no kangaroos. That gap became the starting point. I set out to design a kangaroo that could feel like a natural citizen of that universe. I based the look on the film’s rounded shapes, expressive features and strong silhouettes. The result is a young, energetic posture that fits right in.
I sculpted and painted Joey in ZBrush. The eyes came next, modeled separately in Maya to get the right sense of life behind them. Fur grooming turned out to be the biggest challenge, balancing realistic behavior against Zootopia’s softer, more playful look. I handled that part in XGen. Lighting and rendering came last in Arnold.
Software Used
Maya
ZBrush
Xgen
Photoshop
Arnold
Role
Character Design
Modeling & Sculpting
Shading & Texturing
Fur / Hair (Grooming)
Lighting & Comp
Behind the Scenes

Before touching any 3D software, I drew and painted the concept sketch in Photoshop to lock down Joey’s silhouette, proportions and personality. Getting the pose and expression right on paper came first. That made every later modeling decision easier to judge against a clear target.



I blocked out the base form in Maya, then moved into ZBrush to sculpt the final shapes, keeping the same rounded, expressive language as the original Zootopia characters. Checking the model in both wireframe and smooth shading from all three angles helped me catch silhouette issues early. Fixing them got much harder once the fur was in place.

I painted all the surface detail directly in ZBrush. Fur grooming in XGen came next, layered on top of the finished texture work. Getting the fur to read as soft and stylized rather than photorealistic took real iteration. A strand pattern that looks natural can easily fight against Zootopia’s rounded, toy like shapes.

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