Hi, I’m Mariusz Ginel

I am a 3D Artist focused on Character Art, FX and Visualization.

Back in the 90s, I was captivated by the worlds of video games and animated films. I wanted to understand how these worlds were built and how to bring them to life myself. That curiosity never left me, and I started experimenting with 3D early on.

To give my passion a solid foundation, I also completed classical training in Fine Art. It helps me combine digital technique with genuine artistic understanding.

After years as an in-house 3D artist, I’m now going my own way, bringing that same production experience directly into my freelance work. That means I support my clients not just hands-on, but as a consultant too.

What drives me is one big dream, to one day create a blend of video game and animated film.

Until then, I put exactly that passion into every project I get to create for you.

My Services & Skills

Character & Creature Art

Modeling & Sculpting Concept & Character Design Anatomy & Reference Accuracy

Character & Creature FX

Cloth Fur & Hair Grooming

FX / Effects

Fluids & Water Fire, Smoke & Explosions Destruction & Particles

Visualization & Animation

Product Visualization Commercial Animation Technical Product Animation
CAD Data Preparation

Modeling & Assets

Hard-Surface & Props Set-Dressing 3D-Print UVs, Texturing & Materials

Lighting & Rendering

Look Development & PBR Shading
Studio & Set Lighting
Photorealistic Rendering
Colour Management (ACES / OCIO)

My Main Software Tools

ZBrush Houdini Maya Substance 3D Painter
Arnold Pixar RenderMan XGen
Photoshop Affinity Suite Sketchbook Pro DaVinci Resolve

Traditional Art

Painting

Alongside my 3D work, I draw and illustrate regularly with pencil, brush and paper. From a quick sketch to a fully developed piece.

My classical art education taught me what makes a strong drawing and strong visual storytelling, seeing light, form, anatomy, and composition. Even back then, my enthusiasm was mainly for characters. That analog eye still sharpens my perspective today and shapes how I approach my 3D work and how I advise clients on visual impact and storytelling.

Sketchbook & illustrations

Horse
Snail Worm
Squirrel

Brands & Clients

whymars GmbH / Kleine Germanen (via Red Parrot Studios GmbH) / Artist Dr. Eckhard Besuden / IDE GmbH / Daimler Truck AG / Robert Bosch GmbH / BMW Group (via eder GmbH) / Bundeswehr (German Armed Forces) / Kreisfeuerwehrverband Mittelsachsen e.V. (District Fire Brigade Association) and more

Interested?

Whether it’s a project or a question, I am here to support you with advice and assistance.