3D-Artist / Modeling & Character Art

As a freelance 3D Artist, I create living characters, figures, detailed sets, and precise hard-surface models for 3D printing, games, and film.

My main software tools are ZBrush, Maya, Substance 3D Painter, Arnold, Pixar RenderMan, and Photoshop.

Currently based in Dortmund, Germany.

Pine Cones

Character & Creature

Vintage Train Tail Lantern

Hard-Surface

Nuka-Cola Dirty

Hard-Surface

Nuka-Cola

Hard-Surface

Joey Jumper

Character & Creature | Hair & Fur Grooming

Kleine Germanen | Movie

Hard-Surface

Services

Character & Creature Modeling

3D Print Modeling

Hair & Fur Grooming

Prop & Hard-Surface Modeling

Lookdev & Surfacing

Rendering & Presentation Images

Software skills

Maxon ZBrush

Substance 3D Painter

Autodesk Arnold

Photoshop

Autodesk Maya

XGen

Pixar RenderMan

Hi, I’m Mariusz

I put a lot of heart, soul, and attention to detail into my work. I combine this passion with my production experience and artistic intuition to transform your ideas into high-quality 3D models.

Just as important to me is how we work together. That is why I prioritize close, clear, and transparent collaboration. With regular updates, you’ll always know exactly where we stand, and we can implement your feedback directly. This gives you full predictability and the certainty that the final result will look exactly as you imagined.

Customers stories

Seehas

From Painting to Sculpture. Based on a work by Lake Constance artist Eckhard Besuden, we collaborated to transform his modern “Seehas” figure from the canvas into a tangible 3D sculpture.

Interested?

Whether it’s a project or a question, I am here to support you with advice and assistance.