3D-Artist / Modeling & Character Art
I’m a freelance 3D Artist with an artistic background, specializing in creation of characters, figures, sets, and hard-surface models for 3D printing, games and film.
My main software tools are ZBrush, Maya, Substance 3D Painter, Arnold, Pixar RenderMan, and Photoshop.
Currently based in Dortmund, Germany.
Services
Character & Creature Modeling
3D Print Modeling
Hair & Fur Grooming
Prop & Hard-Surface Modeling
Lookdev & Surfacing
Rendering & Presentation Images
Software skills
Maxon ZBrush
Substance 3D Painter
Autodesk Arnold
Photoshop
Autodesk Maya
XGen
Pixar RenderMan

How I work
Working with me means being part of the process, not just seeing the final result. I share regular progress updates so that feedback can be implemented along the way. This allows you to steer the project’s direction at any time and maintain a clear overview of the current status.
Close collaboration
You are involved from the first concept to the final delivery, rather than just seeing the result at the end.
Regular visual updates
I share regular previews so you can track progress and adjust the direction at any time if needed.
No surprises
Since your feedback is integrated throughout the process, the final result matches exactly the direction we established together.
Customers stories

Seehas
From Painting to Sculpture. Based on a work by Lake Constance artist Eckhard Besuden, we collaborated to transform his modern “Seehas” figure from the canvas into a tangible 3D sculpture.
My latest news
Lettuce Snail
Running Multiple Instances of an App like Maya on macOS
Web tip for Maya fans – Splash screens
Write me a message
Whether it’s a project inquiry, a collaboration, or just a hello. I’m always happy to make new connections and take on exciting challenges. Just drop me a line, I usually reply within one day.









