3D Artist / Character Art & Modeling
I create vivid characters, creatures, and 3D models for film, games, and 3D printing. From the initial idea to the finished model.
My main software tools are ZBrush, Maya, Substance 3D Painter, Arnold, Pixar RenderMan, and Photoshop.
Currently based in Dortmund, Germany.
Services
3D Characters & Creatures
Visualization
3D Objects & Products
Look Development
Software skills
Maxon ZBrush
Substance 3D Painter
Autodesk Arnold
Photoshop
Autodesk Maya
XGen
Pixar RenderMan

Hi, I’m Mariusz
I bring your vision to life. With a lot of heart and passion, I combine art and technology to turn your ideas into unique 3D models and characters.
Just as important to me is how we work together. That is why I prioritize close, clear, and transparent collaboration. With regular updates, you always know where we stand and can share your feedback directly. This gives you full predictability and the certainty that the final result will match your vision exactly.
This is How We Work Together
Your Vision & Direction
We talk about your idea, whether you already have finished drafts or just a rough notion. Together we define the goal so we move in the same direction right from the start.
Production & Feedback
You are there live as the project grows. Through regular updates you see the progress and can share your feedback directly. This ensures we hit your vision exactly.
The Final Polish
Before handover, we review the result together in detail and make sure everything matches your vision exactly.
Customers stories

Seehas
From Painting to Sculpture. Based on a work by Lake Constance artist Eckhard Besuden, we collaborated to transform his modern “Seehas” figure from the canvas into a tangible 3D sculpture.
Interested?
Whether it’s a project or a question, I am here to support you with advice and assistance.






