3D-Artist / Modeling & Character Art
As a freelance 3D Artist, I create living characters, figures, detailed sets, and precise hard-surface models for 3D printing, games, and film.
My main software tools are ZBrush, Maya, Substance 3D Painter, Arnold, Pixar RenderMan, and Photoshop.
Currently based in Dortmund, Germany.
Services
Character & Creature Modeling
3D Print Modeling
Hair & Fur Grooming
Prop & Hard-Surface Modeling
Lookdev & Surfacing
Rendering & Presentation Images
Software skills
Maxon ZBrush
Substance 3D Painter
Autodesk Arnold
Photoshop
Autodesk Maya
XGen
Pixar RenderMan

Hi, I’m Mariusz
I put a lot of heart, soul, and attention to detail into my work. I combine this passion with my production experience and artistic intuition to transform your ideas into high-quality 3D models.
Just as important to me is how we work together. That is why I prioritize close, clear, and transparent collaboration. With regular updates, you’ll always know exactly where we stand, and we can implement your feedback directly. This gives you full predictability and the certainty that the final result will look exactly as you imagined.
Customers stories

Seehas
From Painting to Sculpture. Based on a work by Lake Constance artist Eckhard Besuden, we collaborated to transform his modern “Seehas” figure from the canvas into a tangible 3D sculpture.
Interested?
Whether it’s a project or a question, I am here to support you with advice and assistance.






