3D-Artist / Modeling / Character Art

I’m a professional freelance 3D artist with an artistic background, specializing in creating characters, figures, sets and hard-surface models for 3D printing, games and film.

My main work programs are ZBrush, Maya, Substance 3D Painter, Arnold, Pixar RenderMan and Photoshop.

Living in Dortmund, Germany.

3D Character Artist & Modeler

I’m a professional freelance 3D artist with an artistic background, specializing in creating characters, figures, sets and hard-surface models for 3D printing, games and film.

My main work programs are ZBrush, Maya, Substance 3D Painter, Arnold, Pixar RenderMan and Photoshop.

Living in Dortmund, Germany.

for Private Clients

I turn your ideas, game avatars and favourite characters into unique 3D models, collectibles and 3D print-ready pieces. Through a guided, step-by-step process with visual updates, you always stay involved and can shape the result along the way.

for Studios & Businesses

I provide production-ready character and object models with clean topology, UVs and detail, built to fit smoothly into existing film, game and 3D print pipelines. Familiar with briefs, styleguides and feedback cycles, I slot into your team as a reliable remote 3D artist.

Pine Cones

Personal

Vintage Train Tail Lantern

Personal

Nuka-Cola Dirty

Personal

Nuka-Cola

Personal

Joey Jumper

Personal

Kleine Germanen | Movie

Professional

Hi, I’m Mariusz

My journey into the 3D world began in the late 90s with a deep fascination for video games and animated films.
Over time, this curiosity grew into a lasting passion, supported by an education in the arts and years of personal exploration. I keep creating and evolving, always inspired by what can be imagined and brought to life in 3D.


Services

Character Modeling – Object / Prop Modeling – Modeling for 3D-Printing – Surfacing – Grooming & Hair – Rendering

Main Software

ZBrush – Maya – Substance Painter 3D – Arnold – Pixar RenderMan – Photoshop

Services & Software skills

Character Modeling

Modeling for 3D-Printing

Hair & Fur Grooming

Object / Prop Modeling

Surfacing

Rendering


Maxon ZBrush

Autodesk Maya

Substance Painter 3D

Autodesk Arnold

Pixar RenderMan

Photoshop

How I Work

I approach every project with clear planning, reliable project management and a structured workflow. I like to work very closely with my clients, sharing progress regularly and making decisions together. Open and honest communication is at the core of my process, so you always know where your project stands and what happens next.

Planning

From the first idea on, I break the project into clear steps and milestones so the whole process stays transparent and manageable.

Process

Your model is developed from rough blockout to fine detail in a structured workflow, with each phase building logically on the last.

Review

You receive regular updates and review images, giving you the chance to steer the design and request changes along the way.

Close Contact

I stay in close contact via email or call, so questions, ideas and feedback can be discussed quickly and directly.

Honest Communication

I communicate openly about possibilities, limitations, timing and costs, making sure expectations are clear and realistic on both sides.

Customers stories

Seehas

3D-printed figurine based on a well-known painting by Lake Constance artist Eckhard Besuden. Together we translated his modern “Seehas” character from canvas into a tangible 3D sculpture, ready for further prints.

My lastest news

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