3D Character Artist
I create vivid characters, creatures, and figures for film, games, and 3D printing. From the initial idea to the finished model.
My main software tools are ZBrush, Maya, Substance 3D Painter, Arnold, Pixar RenderMan, and Photoshop.
Currently based in Dortmund, Germany.
Services
Character & Creature Art
Hair & Fur Grooming
3D Print-Ready Modeling
Lookdev & Surfacing
Rendering & Presentation Images
Software skills
Maxon ZBrush
Substance 3D Painter
Autodesk Arnold
Photoshop
Autodesk Maya
XGen
Pixar RenderMan

Hi, I’m Mariusz
I put a lot of heart and passion into my work. I combine art and technique to transform your ideas into vivid 3D characters. What matters to me is that every character not only works technically, but also tells a story.
Just as important to me is how we work together. That is why I prioritize close, clear, and transparent collaboration. With regular updates, you always know where we stand and can share your feedback directly. This gives you full predictability and the certainty that the final result will match your vision exactly.
This is How We Work Together
Your Vision & Direction
We talk about your idea, whether you already have finished drafts or just a rough notion. Together we define the goal so we move in the same direction right from the start.
Production & Feedback
You are there live as the project grows. Through regular updates you see the progress and can share your feedback directly. This ensures we hit your vision exactly.
The Final Polish
Before handover, we review the result together in detail and make sure everything matches your vision exactly.
Customers stories

Seehas
From Painting to Sculpture. Based on a work by Lake Constance artist Eckhard Besuden, we collaborated to transform his modern “Seehas” figure from the canvas into a tangible 3D sculpture.
Interested?
Whether itβs a project or a question, I am here to support you with advice and assistance.






